![]() When I first saw Park Beyond I figured it was more of the same. I choose my basic rides, build some paths, add a little decor, design a coaster, then rinse and repeat until I get a tonne of money and some kind of shiny gold star. Planet Coaster and Rollercoaster Tycoon both have their own interfaces, graphical styles, and management options, but at their core, they are pretty much the same. I adore building theme parks, but at this point everything kind of merges together. Related: That Video Game From Community Is Real, And It’s Amazing From the mindblowing (at the time) enhancements of Rollercoaster Tycoon to the modern remasters of the series, and the more recent Planet Coaster, I’ve adored many a theme park management sim over the years. It was one of the first sim games I ever played, but it was far from the last. ![]() As a long-time building sim fan, I’ve been designing theme parks since the heady days of Bullfrog’s Theme Park, all the way back in 1994.
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