![]() This is what makes World of Warships so versatile. ![]() World of Warships is the studio’s largest project and until now, we’ve kept the bar high in making it the best fleet action game, updating the game monthly and continually adding a huge amount of content, both in scope and depth, to keep the audience excited at all times.Īt the very heart of the gameplay is a system of ship types that are effectively our game classes, all of which play completely differently from each other. ![]() A tiny, tightly packed boat posing a lethal threat to both the enemy and her crew, the heart-pounding observation of a target through the periscope, the calculation of a torpedo attack, the rumbling explosions of depth charges-all of these scenarios are deeply anchored in the minds of naval history aficionados when they think about submarines. The Silent Hunter game series, the film Das Boot, autobiographical books, and other works have firmly shaped the image of submarines in popular culture. But adding a new ship type to the game 5 years after its release isn’t an easy task at all.Īs Executive Producer, I’m happy to share our experience of working on submarines, and I hope that it will be both useful to other developers and interesting to our players.
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